Posts tagged

Bruce Lawson, “World Wide Web, Not Wealthy Western Web (Part 2),” Smashing Magazine (Mar 13, 2017)

Bruce Lawson, “World Wide Web, Not Wealthy Western Web (Part 1),” Smashing Magazine (Mar 6, 2017)

“How To Secure Nginx with Let’s Encrypt on Ubuntu 16.04”

Roadblocks come in many shapes and sizes, but they always enforce a conscious consideration of how best to proceed. Navigating around them gives us something to accomplish, and a story to tell. This is great for longer-term engagement — and it’s why digital craftspeople need to shift their thinking away from removing barriers and instead toward designing them. …

Meta-moments can provide us with space to interpret, understand, and add meaning to our experiences. A little friction in our flow is all we need. A roadblock must be overcome. A speed bump must be negotiated. A diversion must be navigated. Each of these cases involves our attention in a thoughtful way. Our level of engagement deepens. We have an experience we can remember. …

Our design practices don’t encourage this, though. We distract our users more than we intrigue them. We provide the constant possibility of better options elsewhere, so that users never have to think: “Okay, what next?” Our attention is always directed outward, not inward. And it — not the technology itself, but how we design our interactions with it — makes us dumb.

UXD strives toward frictionless flow: removing impediments to immediate action and looking to increase conversions at all costs. This approach delivers some great results, but it doesn’t always consider the wider story of how we can design and build things that sustain a lasting relationship. With all the focus on usability and conversions, we can forget to ask ourselves whether our online experiences are also enriching and fulfilling.

Andrew Grimes, “Meta-Moments: Thoughtfulness by Design,” A List Apart (May 19, 2015)

*[UXD]: User Experience Design

Check out Twine, an open-source tool for telling interactive, nonlinear stories.

“Start with the word”: Content-First Design /

An interdisciplinary convergence… what advice is both good for web/game design and missionary strategy? There needs to be a shift “of working content first (conversation design) instead of structure first (system design).”

So I started practicing what the video game industry preached (and what the advertising industry leaders like George Lois preached before them): start with the word.

Steph Hay, “Content-First Design”

Start with the word. Preach it.